Star Wars Battlefront II publisher Electronic Arts has conceded it made a boo-boo in regards to the controversial addition of loot boxes in the science-fiction shooter. Well, better late than never, eh?
Speaking with the Verge, Patrick Soderlund, EA’s newly-appointed chief design officer, revealed that the industry behemoth ‘can’t afford to make similar mistakes’ in the future, although it’s probably fair to say the damage has already been done in regards to Star Wars Battlefront II.
‘We had the intent that was designed for us to have more people play it over a longer period of time,’ offered Soderlund, adding, ‘and like a lot of other games on the market, to be able to afford to do that we had an idea of getting returns from that. But at the same time, we got it wrong.’